Monday, November 17, 2008

mini-review: Samurai Shodown 2

Since I am on a Neo Geo trip lately, with my recent project being to build a Neo Geo console and all, I'll review another game for the Neo Geo. This one is called Samurai Shodown 2.

Published in 1994 by SNK, Samurai Shodown 2 was also known as Shin Samurai Spirits, or "New Samurai Spirits." I think it's a more appropriate name, as this game is more than a sequel usually is, and takes possibly the biggest step upwards of any of the games in the long Samurai Shodown series.

The game increases the roster of playable characters dramatically, and includes some of my personal favorites, which do not appear again in any of the later games. The most notable of these is Neinhaldt Seiger, who has a giant gauntlet/cannon combo arm and also happens to be Prussian. The notoriously cheap Tam-Tam from SS1 has been replaced with Cham-Cham, who is not only less garish in appearance, but also more fun and balanced to play with or against. Kyoshiro, the red haired kabuki master, shows up much improved, and Wan-Fu has been given a big overhaul and an appropriate attitude adjustment. All of which is very good.

The game is still graphically impressive to this day, with very smooth animations and scrolling, and an appropriate amount of slowdown and zoom during critical hit moments, which not only provides a bit of drama but also aids in performing time-critical combos. Unlike some Neo Geo games of the time, like *shiver* Art of Fighting games, the zooming is not sickening nor do the characters noticeably pixelate. Detailing is of course top notch, as is to be expected from a Neo Geo game.

But, all this aside, the biggest advantage of Samurai Shodown 2 is it's immense playability. 1 player mode is admittedly boring, like most fighting games, and there are some incredibly cheap fights towards the end which literally require you to pump in the quarters like there's no tomorrow. But 2 player mode is where this game really shines. The characters are all pretty evenly matched, but despite this they are all widely varied and each character is really unique. Each has his own set of combos, style of fighting, and even different combo systems. Choosing the right character in a 2 player match is more of a matter of personal taste, style, and ability than anything else, unlike some games where you simply play a fancy version of rock-paper-scissors to find the fighter that will win you the match.

There are only two weak points with this game- first, it's hard to find. It was released on the Neo Geo in both home and arcade versions, but was never released in the United States in any other medium until 2008 on XBox Live Arcade. However, given the prevalance of emulation and the high-selling nature of this game in arcades it shouldn't be too hard for a serious gamer to track down something he can play.

The other weak point is the really bad, truly abominable translation this game got. Going from Japanese to English has always been bad for SNK, but this game really got screwed up badly. if you like a nice bit of Engrish then all the better (I happen to enjoy it some of the time) but if you are looking for something deadly serious, which by all respects this game is supposed to be, you won't find it. I personally feel that the Japanses version is really the definitive version because of the lack of hilarious Engrish and some other cosmetic changes, but every now and then a little Engrish does some good for a game.

On a scale of 1 to 10, I'd rate this an 8, mainly it's lower because of age, scarcity, and really bad translation. I have played better games overall, but this is truly one of the finest 1 on 1 fighters out there.

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